But it is a golden idea, and as you said. It would allow for a bit more customization for those that do not have access to mods ( console players), keep the coding streamlined through one game ( hiding engrams shouldn't break the game or be as complicated as adjusting to multiple sets of code as it is between the primitive plus and standard gameplay), and it would open things up to possible customization later as well ( assuming of course the eventually add additional mod content that some may want while others do not).Ībsolutely I know it was mentioned. On another note, should any additional items from other mod sets be added officially to the game, those items too could be turned on or off by checking a box, as prefered by the host. ⬜ Hide all selected engrams - under this menu, every engram would be listed so the host may select individual which they would like to hide.It would clean up their engram screens to show only those they can use during gameplay ⬜ Hide all saddle engrams - this would hide saddles for those who prefer to play without tames.⬜ Hide all tek engrams - this would allow for players to play using all engrams excluding tek, as some prefer.⬜ Hide non-primitive plus engrams - this would allow for players to play using only the primitive plus engrams.There you could either pick and choose which ones you wanted to hide, or check a box that would allow for them certain sets to be hidden or available.įor example: These are assuming that all primitive plus engrams and resources were added to standard gameplay. The discussion on the weigh in touched on it a bit, and based on what I read there, I think the best method would be to add a new "Server Setting" area that focuses directly on engrams. There is already a way to hide access of certain engrams on a server, so I do not see why the same couldn't be done for none-primitive engrams should a server wish to continue using the Primitive Plus gameplay. If I'm not mistaken, can't we control the engrams that are available on every server? Instead of prim plus being an entirely separate game mode why can't there be servers that just have limited engrams to keep the prim plus game style? I cannot overstate how enthusiastic this makes me. I love all of what this suggests & implies. for a lot of players like me, this could feel like an actual DLC, exciting and with new game mechanics to explore. Not to mention, being able to combine all the building tiers to design unique bases would be so exciting ! Happy building, happy RPing, more variety in farming. Meanwhile Prim+ is right there for the taking, with mats that, I'm assuming, can be collected/crafted easily without tweaks to maps, and offers the equivalent of DLC building tier that we didn't get through Aberration & Extinction (and that the Homestead update only did halfway). Out of the 3 DLC, we had a new building tier only once (adobe, in SE), and it vastly depends on what map you're on. The idea that I could CHOOSE my tech tree progression instead of just following the usual thatch->wood->stone->metal (and tek for those who want to fight bosses), using the materials & Engram points to follow different "branches" is awesome. I think this is a great opportunity to add layers to early and middle stages. I fully support this, but the highlighted parts of this sentence in particular (emphasis mine). Including new foods, recipes, drinks, materials, and all sorts of crazy things that regular ark should have. I think we’re long overdue for new items. But sometimes you just want to do more, and with Lumber, Brick, and reinforced glass and such, it could be that much better. It would help Prim+ get some quick fixes if these things made it in to the base game. ![]() ![]() I know there would be a lot changed in the process, but if it could be done with minimal loss to current primitive plus players, I think it would be an excellent move forward. So those who prefer to play in the primitive mode could continue to do so. On top of that it was suggested that when setting up a server, or single player game, that a checkbox be available that could turn on a primitive mode that would essentially hide all none primitive engrams when selected. This move would hopefully allow for the updating to be a bit smoother as the coding would line up a bit better. If I remember correctly, one of the suggestions on the weigh in thread is to incorporate the primitive plus items into standard game play.
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